package com.ggshily.game.model.ms3d
{
	import flash.utils.ByteArray;
	
	public class Ms3d_header
	{
		public var id : String;        // always "MS3D000000"
		public var version : int;                     // 4
		
		public function Ms3d_header(bytes : ByteArray = null)
		{
			if(bytes)
			{
				id = bytes.readUTFBytes(10);
				version = bytes.readInt();
			}
		}
	}
}